Personal Background: Young Baek
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Degrees |
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1) Georgia State University, Ph.D. |
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2) Korea University, Ph.D. |
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3) Korea University, M.A. |
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4) Kongju National University, B.A. |
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Books |
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1) Baek, Y.(2010). Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (ed.). New York: IGI Global. |
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2) Baek, Y.(2010). Teaching and Learning in a Virtual World. Seoul: Hakjisa. |
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3) Baek, Y., et al.(2010). Educational Technology and Methods: In ubiquitous world (Co-author, 3th Ed.). Seoul: Hakjisa. |
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4) Gibson, D., & Baek, Y.(2009). Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (Co-Ed.). New York: IGI Global. |
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5) Baek, Y., et al.(2009). Teaching Practice. Seoul: Hakjisa. |
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6) Baek, Y., et al.(2009). Instructional media development for effective teaching and learning. Seoul: Hakjisa. |
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7) Baek, Y., et al.(2008). Computer and Life. Seoul: ChoongAng Institute for Better Education. |
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8) Baek, Y., et al.(2006). Middle School Computer TextBook. Seoul: ChoongAng Institute for Better Education. |
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9) Baek, Y., et al.(2006). Educational Technology and Methods: In ubiquitous world (Co-author, 2nd Ed.). Seoul: Hakjisa. |
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10) Baek, Y.(2006). Understanding and Application of Game Based Learning. Seoul: Kyoyookkwahaksa. |
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11) Baek, Y., et al.(2006). Theory and Practice of Instructional Media Development (Co-author). Seoul: Mun-um Publishing Co. |
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12) Baek, Y.(2005). Understanding and Application of Edutainment. Seoul : Jung-il Publishing Co. |
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13) Baek, Y., et al.(2004). ICT Utilization Class in Secondary Schools. Donganet. |
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14) Baek, Y., et al.(2003). Multimedia Based Instructional Design (Trans.). Seoul: HakJiSa. 2003. |
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15) Baek, Y.(2002). Practical Use of ICT in Education. Mun-um Publishing Co. |
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16) Baek, Y.(2002). ¡°Learning activities in online games¡±, in Trends of Educational Technology, Kyoyookkwahaksa |
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17) Baek, Y., et al.(2001-2006). Information Society and Computer. Seoul: ChoongAng Institute for Better Education. |
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18) Baek, Y., et al.(2000). Education@Internet. Gyeonggido Paju: Yangsuwon. |
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19) Baek, Y., et al.(2000). Data Analysis Using SPSS(Co-author, 4th Ed.). Seoul: Hakjisa. |
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20) Baek, Y., et al.(1999). Preparation of Web-based Learning Environment and Development Tools. Seoul: Wonmisa. |
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21) Baek, Y. (1999). A Design of Web-based Learning. Gyeonggido Paju: Yangsuwon. |
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22) Baek, Y., et al.(1998). General Information Communication. Seoul Metropolitan Office of Education. |
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23) Baek, Y.(1998).Instructional Methods Using Muti-Media. Gyeonggido Paju: Yangsuwon. |
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24) Baek, Y., et al.(1998). Middle School Computer. Ministry of Education. |
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25) Baek, Y., et al.(1997). Internet and Education. Gyeonggido Paju: Yangsuwon. |
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26) Baek, Y., et al.(1997). Educational Method and Educational Technology. Gyeonggido Paju: Yangsuwon. |
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27) Baek, Y., et al.(1997). Education and Computer (Revised Ed.). Gyeonggido: Yangsuwon. |
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28) Baek, Y., et al.(1996). Language Education and Computer (Trans.). Seoul: Shinahsa |
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29) Baek, Y.(1995). Design of Software for Learning. Seoul: Kyoyookkwahaksa. |
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30) Baek, Y., et al.(1995). DOS, Easy to Learn. Seoul: Daeha Publishing Co. |
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31) Baek, Y., et al.(1995). Computer Communication. Seoul: Daeha Publishing Co. |
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32) Baek, Y., et al.(1995). Introduction to Computer. Seoul: Daeha Publishing Co. |
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33) Baek, Y.(1995). Investigation of Teaching-Learning Methods Using Computer as a Media. Seoul: Kyoyookkwahaksa. |
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34) Baek, Y., et al.(1994). Computer Classroom for Children. Seoul: Kihanjae. |
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35) Baek, Y.(1993). The Use of SPSS/PC+ for Statistical Analysis. Seoul: Hakjisa. |
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36) Baek, Y., et al. (1992). BASIC, Easy to Learn (Intermediate). Seoul: Hyungsul Publishing Co. |
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37) Baek, Y., et al.(1992). BASIC, Easy to Learn (Beginner's). Seoul: Hyungsul Publishing Co. |
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38) Baek, Y.(1992). LOGO Programming. Gyeonggido Paju: Yangsuwon. |
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39) Baek, Y., et al.(1990). Mindstorms: children computers and powerful ideas (Trans.). Gyeonggido: Yangsuwon. |
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40) Baek, Y.(1989). Design of Computer Aided Instruction. Gyeonggido: Yangsuwon. |
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Translated Books |
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1) Multimedia Based Instructional Design (Trans.). Seoul: HakJiSa. 2003. |
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2) Language Education and Computer (Trans.). Seoul: Shinahsa, 1996. |
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3) Mindstorms: children computers and powerful ideas (Co-Trans.). Seoul: Yangsuwon. 1990 |
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Book Chapters |
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1) Kim, B., & Baek, Y.(2010). Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment. In Harrison Hao Yang, & Steve Chi-Yin Yuen (Eds.), Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends (pp. 165-181). IGI-Global. |
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2) Park, H. S., & Baek, Y.(2010). Empirical Evidence and Practical Cases for Using Virtual Worlds in Educational Contexts. In Harrison Hao Yang, & Steve Chi-Yin Yuen (Eds.), Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking (pp.228-247). IGI-Global. |
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3) Seo, K. K., Sowa, P., Schmidt, C., Baek, Y., Byk, A., & Cheong. D.U.(2009). Online Dialogue on Instructional Technology among Education Students in Republic of Korea, the United Arab Emirates, and the United States of America, In Maddux, C. (Ed.), Research Highlights in Technology and Teacher Education (303-310), SITE, 2009. |
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4) Baek, Y.(2009). Digital Simulation in Teaching and Learning. In David Gibson & Youngkyun Baek(Eds.), Digital simulations for improving education: Learning through artificial teaching environments(pp. 25-51). IGI-Global. |
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5) Baek, Y.(2009). Revealing New Hidden Curriculum and Pedagogy of Digital Games. Richard E. Fertig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp.1025-1040). IGI-Global. |
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6) Park, H. S., Baek, Y., & Gibson, D. (2008). Design of an adaptive mobile learning management system. In J. Lumsden (Ed.), Handbook of Research on User Interface Design and Evaluation for Mobile Technology (pp.285-300). Volume 1, New York: Information Science Reference. |
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Doctoral Dissertations |
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1) An Analysis of Communications in Two Cyberspace Learning Communities. Doctoral Dissertation, Korea University, 1999. |
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2) Using Color, Graphics, and Animation in a Computer Assisted Learning Tutorial Lesson. Doctoral Dissertation, Georgia State University, 1988. |
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Publications in Journal |
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1) Kim, B. K., Park, H. S., & Baek, Y. K.(2009). Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. Computers & Education, 52(4), May 2009, 800-810. |
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2) Park, H. S., & Baek, Y. K. (2009). Exploring meaning of the context into the educational game. Korea game society, 9(4), 11-20. |
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3) Park, H. S., Park, O. H., & Baek, Y. K.(2009). Path Analysis of Variables of Learner¡¯s, Gaming and Immersion on Social Problem Solving in Simulation Game. The Journal of Educational Information Media, 15(3), 39-62. |
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4) Kim, B.K., Cheong, D.U., & Baek, Y. K. (2008). Research directions of teaching simulations developing: Through the analysis of teaching simulations for American teacher education. Journal of Educational Technology, 24(3), 209-240. |
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5) Baek, Y. K.(2008). What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. CyberPsychology and Behavior, 11(6), 665-671. |
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6) Yun, S. C., Miller, P. C., Baek, Y. K., & Jung, J. Y.(2008). Improving recall and transfer skills through vocabulary building in web-based second language learning: An examination by item and feedback type. Educational Technology and Society, 11(4), 158-172. |
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7) Baek, Y. K., Jung, J. Y., & Kim, B. Y.(2008). What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample. Computer & Education, 50(1), 224-234. |
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8) Park, H. S., & Baek, Y. K.(2007). Design of learning contents focus on game to support the mobile learning. Korea Association of Information Education, 11(2), 167-176. ISSN 1598-0170. |
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9) Baek, Y. K.(2006). Considering Conditions for Game-Based Learning Activation. The Journal of Information Science, 24(2), 45-50. |
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10) Baek, Y. K., & Kim, H. H.(2005). An analysis of the key factors in flow and game play intention of educational online games. Journal of Educational Technology Studies, 21(3), 1-32. |
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11) Baek, Y. K, & Jung, Y. S.(2004). The effect of the learners¡¯ game ability and learning ability on logical thinking in game based learning. The Journal of Educational Information and Media Study, 10(4), 119-140. |
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12) Baek, Y. K.(2004). Effects of navigation types of PDF on students¡¯ achievement in on-line self regulated learning. Journal of educational research, 9, 87-108. |
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13) Baek, Y. K.(2004). E-Learning without Tutor is dangerous. Educational Development, 31(3), 80-85. |
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14) Baek, Y. K., Kim, B. M., & Kim, B, K.(2003). An analysis of learner¡¯s preference in learning material type according to the sex and the cognitive style on the web-based learning. Journal of Educational Research, 7, 67-92. |
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15) Wang, S. H., Kim, B. K., & Baek, Y. K.(2003). The effect of graphic material type and children¡¯s cognitive style on mathematical space perception in web environment. Korean Journal of Educational Research, 41(2), 457-489. |
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16) Lee. Y. K., Kim, J. S. & Baek, Y. K.(2003). Design and Implementation of Bulletin Board System for Web-Based Discussion. Korean association for educational information and broadcasting, 9(1), 193-221. |
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17) Baek, Y. K.(2002). A Study on Learning Methods and Factors affecting Learning Effects. Game Industrial Journal, 2002 Autumn Issue, 211-224. |
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18) Baek, Y. K. & Westrom, M.(2001). Building a Cyber Training Center for Teachers in Korea. Journal of Technology and Teacher Education, 9(2), 171-179. |
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19) Lee, S. Y. & Baek, Y. K.(2000). The effects of the types of concept map on the academic achievement by learner¡¯s cognitive styles under the hypermedia learning environment. The Journal of Educational Research, 38(4), 123-147. |
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20) Baek, Y. K., Kim, J. K., & Kim, K. M.(2000). The Effect of Fidelity Levels in the Computer Simulation on the Academic Achievement by Learner¡¯s Cognitive Style. Korean association for educational information and broadcasting, 6(2), 45-72. |
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21) Baek, Y. K., & Cho, Y. A.(2000). The effects of a text, an Icon, and a Metaphor based interface on learning performance in web-based learning. Journal of Educational Technology Studies, 16(4), 107-136. |
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22) Baek, Y. K.(1998). A study on cooperation learning through internet (2), Case Study. The Journal of Educational Research, 36(3), 193-223. |
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23) Baek, Y. K., & Kim, K. K.(1997). The effects of information processing strategies on students¡¯ meta-cognition process in hypermedia based learning. Journal of Educational Research, 35(4), 179-194. |
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24) Baek, Y. K., & Ha, J. M.(1996). The Effect of the directive ? guided ? discovering teaching methods using database program on problem solving process. The Journal of Educational Technology Studies, 12(2), 27-56. |
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25) Baek, Y. K., & Choi, J. H.(1996). The effects of hypertext on learning task performances by learner¡¯s metacognitive level. Journal of Educational Research, 34(3), 123-144. |
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26) Baek, Y. K.(1996). Directions of information processing education in schools. Information Processing, 3(2), 23-29. |
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27) Baek, Y. K.(1994). Teachers¡¯ role in the age of information technology era. Journal of Better Education, 7(1), 30-43. |
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28) Baek, Y., et al. (1994). Development of an instrument for the evaluation of instructional computer games. The Journal of Educational Research, 32(5), 91-108. |
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29) Baek, Y. K. & Woo, I. S.(1994). The Effect of LOGO Instruction Methods on Problem Solving Ability. Journal of Educational Technology Studies, 9(1), 73-90. |
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30) Baek, Y. K. & Cheong, K. K.(1993). Design of intelligent CAI program teaching addition and subtraction of fractional numbers. Journal of Educational Technology, 8(1), 103-119. |
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31) Baek, Y. K.(1992). School Learning and the Use of CAI. Education Monthly News, Ministry of Education, 131, 38-41. |
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32) Baek, Y. K.(1992). A survey on the use of CAI in schools. Education Monthly News, Ministry of Education, 131, 68-75. |
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33) Baek, Y. K.(1990). A way to improve computer education in Korea. Journal of Better Education, 2(3), 134-144. |
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34) Baek, Y. K.(1989).The Educational Potentials of Expert Systems. Journal of Educational Technology Studies, 5(1), 3-21. |
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35) Baek, Y. K.(1989). A basic study to introduce expert system into education. Journal of Information Science, 7(3), 28-35. |
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36) Baek, Y. K. & Layne, B.(1988). Color, graphics, and animation in a computer-assisted learning tutorial lesson. Journal of Computer-Based Instruction, 15(4), 131-135. |
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37) Baek, Y. K.(1988). A Psychological Study on Computer Programming. Journal of Educational Technology Studies, 4(1), 145-165. |
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38) Baek, Y. K.(1988). Computer science. Journal of Better Education, 1(1), 121-127. |
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39) Baek, Y. K.(1988). An examination of learning theory on computer simulation in occupational education. Journal of Occupational Education Studies, 7(1), 171-178. |
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Conference Papers |
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1) Huang, J. & Baek, Y. K. (2010, July 21). An activity theory perspective on self-education in Second Life. Paper presented at EGVR 2010-Educational Game & Virtual Reality, in Beijing, China, 57-63. |
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2) Moon, H. K. & Baek, Y. K. (2010, March 31). The effects of intrinsic motivation and flow in an educational game on student¡¯s academic achievements. Proceedings of the 21th Society for Information Technology & Teacher Education International Conference, San Diego, California, USA, 1991-1997. |
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3) Kim, Y. J. & Baek, Y. K. (2010, March 31). Educational uses of HUD in Second Life. Proceedings of the 21th Society for Information Technology & Teacher Education International Conference, San Diego, California, USA, 1946-1952. |
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4) Seo, H. J. & Baek, Y. K. (2010, March 30). The effects of fantasy in an educational game via interest, intrinsic motivation, and storytelling on student¡¯s academic achievements: A path analysis. Proceedings of the 21th Society for Information Technology & Teacher Education International Conference, San Diego, California, USA, 2056-2063. |
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5) Moon, H. K. & Baek, Y. K. (2009, November 30-December 4). Exploring variables affecting player's intrinsic motivation in educational games. Paper presented at the 17th International Conference on Computers in Education, Hong Kong. |
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6) Seo, Kay Kyeongju, Patience Sowa, Cynthia Schmidt, Y. K. Baek, Aimee Byk, & Donguk Cheong. (2009, March 2). Talking technology across divides: online dialogue among education students in republic of Korea, the United Arab Emirates, and the United States of America. Proceedings of the 20th Society for Information Technology & Teacher Education International Conference, Charleston, South Carolina, USA, 2347-2353. |
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7) Park, Hyungsung, Baek, Y. K., & Hwang, Jihyun (2009, March 2). The effect of learners and game variables on social problem-solving in simulation game. Proceedings of the 20th Society for Information Technology & Teacher Education International Conference, Charleston, South Carolina, USA, 1527-1533. |
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8) Searson, M., Gibson, D., Baek, Y. K., Field, W., & Yoon, K. K. (2008, March 3). Games and simulations: global perspectives. Proceedings of the 19th Society for Information Technology & Teacher Education International Conference, Las Vegas, USA, 1805-1807. |
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9) Baek, Y. K., & Choi, S. C. (2008, March 3). Implications of educational digital game structure for use in formal education settings. Proceedings of the19th Society for Information Technology & Teacher Education International, Las Vegas, USA, Conference, 1613-1619. |
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10) Cha, Jiseon, Baek, Y. K., & Xu, Yan (2008, November). Exploring learner¡®s variables affecting gaming achievement in digital game-based learning. Paper presented at The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Banff, Canada. |
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11) Baek, Y. K., Kim, Bokyeong, Yun, Seongchul, & Cheong, Donguk (2008, October). Effects of two types of Sudoku Puzzles on Students' Logical Thinking. Paper presented at 2nd European Conference on Games Based Learning, Barcelona, Spain. |
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12) Baek, Y. K., & Cheong, D. U. (2007, June). Simulation for improving motivational skill. Paper presented at National Educational Computing Conference (NECC), Atlanta, GA, USA. |
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13) Baek, Y. K. (2007, March 26). Simulating teaching & learning. Paper presented at SITE 2007 -Society for Information Technology & Teacher Education International Conference, in San Antonio, Texas, USA, 1216-1217. |
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14) Kim, B. K., Park, H. S., & Baek, Y. K. (2007). A metacognitive strategies for successful game-based learning, ICoME 2007(International Conference for Media and Education (5th), 125-131. |
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15) Baek, Y. K., & Cheong, D. U. (2005). Present and future prospects for mobile learning in Korea. Proceeding of the WMTE 2005: The third IEEE international workshop on Wireless and Mobile Technologies in Education, Japan, 216-218. |
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16) Baek, Y. K., Hyun-Jung Cho, Bo-Kyeong Kim (2002, December 3- December 6). Uses of Learning Objects in a Wireless Internet Based Learning System. Paper presented at Auckland, NewZealand, International Conference on Computers in Education (ICCE2002). |
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17) Baek, Y. K. (1992, September). New Instructional Media and their Utilization Methods in the future Classroom. Paper presented at the annual elementary education association of KSSE (The Korean Society for the Study of Education), Pusan Teacher's College. |
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18) Baek, Y. K. (1991, October). A study on the knowledge representation for designing Intelligent Tutoring System. Paper presented at the annual meeting of KSSE (The Korean Society for the Study of Education). |
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Research Projects |
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Title |
Role |
Source |
Year |
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1) Policy Study on Establishing Cyber Campus of KNUE |
(PI: Primary Investigator) |
Korea National University of Education |
2009.03 |
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2) Development of Teacher Training Program for 21st Century Learners (Middle School) |
(PI) |
Korea Educational Research & Information Services |
2009.01 |
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3) Development of Teacher Training Program for 21st Century Learners (Elementary School) |
(PI) |
Korea Educational Research & Information Services, KP 2008-2 |
2008.09.01-2008.11.28 |
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4) An Analysis of Outcomes of Chungbuk Teaching and Learning Center |
(PI) |
Chungbuk Education & Science Institute |
2006.02.22- 2006.04.07 |
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5) Basic Research of Computer Based Test for the Korean Language Capability |
(PI) |
Korea Institute for Curriculum and Evaluation |
2005.11. -2006.04.30 |
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6) Creative Instructional Design for ICT Class (11 Subjects) |
(PI) |
Ministry of Education KIRIS |
2003.7-2004.4 |
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7) Development of Test Instrument for Assessing Student ICT Skill |
(PI) |
Korea Educational Research & Information Services, KR 2003-30 |
2003.05.01 - 2003.10. |
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8) A Study on ICT Curriculum Reorganization |
(PI) |
Korea Education and Research Information Service |
2003.05 |
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9) Issues and Future Directions for Informatization of Educational Administration |
(Co-PI) |
Ministry of Education |
2003 |
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10) A Study on the Introduction and Utilization of New Information Communication Technologies in School |
(Co-PI) |
Korea Educational Research & Information Services |
2002.12 |
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11) Analysis of Information Based Learning Types in Schools |
(PI) |
Korea Educational Research & Information Services |
2002.05.08-2002.09.07 |
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12) A Study on Development of Electronic Textbook |
(PI) |
Electronic Book Consortium of Korea |
2002.01 |
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13) A Study on Expanding Useful information for Young Adults |
(Co-PI) |
National Youth Policy Institute 02-R14 |
2002 |
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14) A Study on the Teaching and Learning Database Establishment between KICE and Local Education Offices |
(Co-PI) |
Korea Institute for Curriculum and Evaluation RRC 2002-21 |
2002 |
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15) A study on Cyber Education to Support the Current Scholl Education (2) |
(Co-PI) |
Korea Institute for Curriculum and Evaluation RRC 2002-22 |
2002 |
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16) Cyber Education to Support the Current School Education (1) |
(Co-PI) |
Korea Institute for Curriculum and Evaluation |
2001.12 |
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17) Development of Proto Type for Math Electronic Textbook |
(PI) |
National Multimedia Education Center |
1997.10 |
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Doctoral Dissertation Committee |
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Dissertation Title |
Student¡¯s Name |
Role |
School |
Year |
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1) The effects of simulated teaching practices in a virtual world on pre-service teachers' teaching efficacy |
Cheong, Dong UK |
Advisor |
Korea National University of Education |
2010.02 |
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2) The Influence of Augmented Reality Based Instruction on Learning Flow and Learning Effect |
Kyung Hee, Noh |
Advisor |
Chungnam National University of Education |
2009.12 |
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3) The Exploration of Factors Influencing Learning Effects in the Cyber Learning Environment at the Air and Correspondence High Schools |
Chun-ai Bai |
Advisor |
Chungnam National University of Education |
2009.12 |
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4) Exploring factors influencing the use of game-based learning |
Cui, XiangZhe |
Advisor |
Korea National University of Education |
2009.08 |
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5) Exploring relationships among game features, learner competences, flow, motivation, and learning achievement in game-based learning |
Park Hyung Sung |
Advisor |
Korea National University of Education |
2009.02 |
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6) A case study on the knowledge construction of learners through participative designing and developing in a game making: focusing on 4th grade elementary school students |
Jung, Jae Yeob |
Advisor |
Korea National University of Education |
2008.08 |
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7) Design and development of a teaching simulation to enhance teaching skills |
Kim, Bo Kyeong |
Advisor |
Korea National University of Education |
2008.02 |
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8) Development of situated learning support system based on MMORPG |
Piao, ChengRi |
Advisor |
Korea National University of Education |
2005.08 |
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9) Developing an Adaptive Web Agent Using the Student Modeling |
Kang, Shin Cheon |
Advisor |
Korea National University of Education |
2003.02 |
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Policy Researches |
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Title |
Role |
Source |
Year |
|
1) Use of IPTV for Educational Development Teacher Training Program |
(PI: Primary Investigator) |
Korea Education and Research Information Service |
2009.12.5-2010.2.26 |
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2) Next Generation Teacher Training Program Development (Teacher Training for the 21st Century Learner - Secondary Course) |
(PI) |
Korea Education and Research Information Service |
2009.6.15-2009.12.14 |
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3) Study on the Applying Principles of Constructivist Learning in a Virtual Reality |
(PI) |
Korea National University of Education |
2009.4.1-2009.12.31 |
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4) Construction Policy Research for Cyber Campus |
(PI) |
Korea National University of Education |
2008.11.14-2009.3.31 |
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5) Next Generation Teacher Training Program Development |
(PI) |
Korea Education and Research Information Service |
2008.9.1-2008.11.28 |
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6) Development of Web Contents for Career Decisions |
(PI) |
Seoul Metropolitan Office of Education |
2008.9.1-2008.11.28 |
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7) A Study of the Educational Use of Second Life |
(PI) |
Korea National University of Education |
2008.4.14-2008.12.31 |
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8) Development of Web Contents for Career Education and Mathematics Contents for Vocational High Schools |
(PI) |
Seoul Metropolitan Office of Education |
2007.12.1-2008.3.30 |
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9) Effect Analysis of Chungbuk Teaching and Learning Support Center |
(PI) |
Chung Cheong Buk-Do Education & Science Research Institute |
2006.2.22-2006.4.7 |
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10) Korean Language Proficiency Test CBT Basic Research |
(PI) |
Korean Institute of Curriculum and Evaluation |
2005.11.1-2006.4.30 |
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11) Korea Culture and Materials Creative Research for Edutainment Cartoon Series Projects |
(PI) |
Cheongju Cultural Industry Promotion Foundation |
2005.11.1-2006.7.31 |
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12) Edutainment Contents Research (Korean Culture Great Expedition) |
(PI) |
Private Business |
2005.7.14-2005.9.13 |
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13) Research on the Effects of Essential Factors on Immersion from Educational Online Game and Game Action Intention |
(PI) |
Korea National University of Education |
2005.6.1-2006.5.31 |
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14) PDF File Configuration for Online Self Directed Learning and Its Effects Research |
(PI) |
Korea National University of Education |
2004.3.21-2004.5.31 |
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Reviewer & Program Committee |
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Reviewer |
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1) AERA Annual Meeting 2011, American Educational Research Association |
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2) Computers and Education, 2006-2010 |
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3) Cyberpsychology, Behavior, and Social Networking, 2010 |
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4) International Journal of Gaming and Computer-Mediated Simulations, 2008-2010 |
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5) Journal of Media and Communication Studies, 2010 |
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6) Journal of Educational Technology & Society, 2007-2010 |
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7) Korean Educational Research Association, 2009 |
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8) Journal of Learner Centered Curriculum and Instruction, 2008 |
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9) Research Center of Education Science of Ehwa Woman¡¯s University, 2008 |
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10) Journal of Learner Centered Curriculum and Instruction, 2008 |
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Program Committee |
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1) Society for Information Technology & Teacher Education 2011 Program Committee |
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2) The 2nd International Conference on Internet & The 5th Asia pacific International Conference on Information Science and Technology, Workshop on the Future of Computer Science Education within Smart Phone Paradigm, 2010 |
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3) 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning |
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Awards |
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1) Marquis Who'sWho in the World inclusion 2010, 2011 |
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2) Dr. Robert E. deKieffer International Fellowship Award, Association for Educational Communications and Technology, 2010 |
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3) Outstanding Paper Award, Society for Information Technology & Teacher Education, 2010 |
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4) Minister of Employment and Labor¡¯s Commendation, 2005 |
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5) Korea National University of Education Award for Ten Years¡¯ Dedication, 2001 |
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6) 2000 Outstanding Intellectuals of the 21st Century, International Biographical Center, Cambridge, UK, 2011 |
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7) Noted Scholar, University of British Columbia, 1998 |
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Professional Services |
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1) Verification Committee, Korea Research Institute for Vocational Education & Training, 2010.6.17 |
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2) Verification Committee, Korea Research Institute for Vocational Education & Training, 2009.7.6 |
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3) Evaluator, Korea Research Institute for Vocational Education & Training, 2008.1.1 |
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4) Evaluator, Korea Research Institute for Vocational Education & Training, 2006.1.1 |
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5) Member of Assessment Board, Korea Research Institute for Vocational Education & Training, 2004.6.4 |
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6) Evaluator, Korea Research Institute for Vocational Education & Training, 2004.1.1 |
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7) Evaluator, Korea Research Institute for Vocational Education & Training, 2002.1.1 |
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8) Member of Editorial Board, Kongju National University Research Center, 2010.03.01 |
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9) T/F Committee Member, Daejeon Institute of Education Information, 2009.6.2 |
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10) Member of Assessment Board, Daejeon Institute of Education Information, 2008.8.18 |
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11) Member of Direction Committee, Daejeon Institute of Education Information, 2008.7.31 |
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12) Member of Assessment Board, Daejeon Institute of Education Information, 2008.7.31 |
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13) Evaluator, Gyeonggi Province Educational Information Research Institute, 2009.4.20 |
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14) Evaluator, Gyeonggi Province Educational Information Research Institute, 2008.7.3 |
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15) Evaluator, Gyeonggi Province Educational Information Research Institute, 2005.7.7 |
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16) Member of Technical Committee, Gyeonggi Province Educational Information Research Institute, 2005.6.20 |
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17) Evaluator, Gyeonggi Province Educational Information Research Institute, 2005.4.26 |
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18) Member of Technical Committee, Gyeonggi Province Educational Information Research Institute, 2005.4.22 |
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19) Member of Technical Committee, Gyeonggi Province Educational Information Research Institute, 2004.11.26 |
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20) Evaluator, Gyeonggi Province Educational Information Research Institute, 2004.11.23 |
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21) Evaluator, Gyeonggi Province Educational Information Research Institute, 2004.8.24 |
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22) Evaluator, Gyeonggi Province Educational Information Research Institute, 2004.7.2 |
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23) Evaluator, Gyeonggi Province Educational Information Research Institute, 2004.5.10 |
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24) Evaluator, Gyeonggi Province Educational Information Research Institute, 2001.9.3 |
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25) President, The Korean Society for Educational Technology, 2009.1.29 |
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26) Trustee, The Korean Society for Educational Technology, 2004.1.1 |
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27) Trustee, The Korean Society for Educational Technology, 2003.1.1 |
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28) Award Certification, Minister of Employment and Labor, 2005.3.10 |
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29) Director, Korean Educational Research Association, 2006.11.1 |
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30) Director, Korean Educational Research Association, 2002.11.1 |
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31) Election Board, Korean Educational Research Association, 2000.9.16 |
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32) Member of Accreditation Board for High Quality Software, Korean Agency for Technology and Standards, Ministry of Knowledge Economy, 2004.8.30 |
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33) Evaluator, Daejeon Education & Science Research Institute, 2004.8.17 |
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34) Advisory Committee, The Deputy Prime Minister and the Minister of Education & Human Resources Development, 2003.4.4 |
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35) Planning and Advisory Committee, The Deputy Prime Minister and the Minister of Education & Human Resources Development, 2001.7.11 |
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36) Evaluator, Korea Education & Research Information Service, 2003.3.20 |
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37) Honorary Professor, Yanbian University, 2002.11.6 |
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38) Consultant, Tnara Company, Junggyu Park, 2002.9.1 |
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39) Consultant, Tnara Company, Junggyu Park, 2001.7.1 |
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40) Evaluator, Korea Institute for Curriculum and Evaluation, 2002.5.17 |
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41) Consultant, Principal of Bupyeong Girl¡¯s Technical High School, 2002.5.13 |
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42) Visiting Research Scholar, National Youth Policy Institute, 2002.4.24 |
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43) Achievement Award, Korea National University of Education, 2001.10.31 |
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44) Honorary Professor, Yanbian University, 2001.4.4 |
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45) Member of Story Board Advisory Committee, Daejon Educational Information Service, 2009.10.12 |
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46) Member of Screening Board, Daejon Educational Information Service, 2009.6.16 |
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47) Member of Task Force Team for Improving Service, Daejon Educational Information Service, 2009.6.2 |
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48) Member of StoryBoard Review Committee, Daejon Educational Information Service, 2008.7.31 |
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49) Member of Evaluation Team for e-Teaching Portfolio, Chungju University, 2009.10.14 |
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50) Member of Evaluation Team for Cyber School Contents, Chungnam Education Information Service, 2009.6.11 |
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51) Member of Evaluation Team for Distance English Video Conferencing System, Minister of Education, Korea, 2008.8.26 |
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52) Member of Evaluation Team for Distance Education Contents Providers, Korea National University of Education, 2008.8.18 |
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Publications citing Applicant's work -Results of Searches in Google scholar(http://www.scholar.google.com) -Date of Search: Sept, 26, 2010
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Title of Paper |
Number of times cited |
|
1. |
Color, Graphics, and Animation in a Computer-Assisted Learning Tutorial Lesson. YK Baek, BH Layne - Journal of Computer-Based Instruction, 1988 - eric.ed.gov |
105 |
|
2. |
Y Baek, J Jung, B Kim - Computers & Education, 2008 - Elsevier
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11 |
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3. |
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning B Kim, H Park, Y Baek - Computers & Education, 2009 - Elsevier |
11 |
|
4. |
Uses of learning objects in a wireless Internet based learning system YK Baek, HJ Cho, BK Kim - 2002 - computer.org |
4 |
|
5. |
An analysis of the key factors in flow and game play intention of educational online games Y Baek, HH Kim - Journal of Educational Technology, 2005 |
4 |
|
6. |
Present and future prospects for mobile learning in Korea YK Baek, DU Cheong - 2005 - computer.org |
3 |
|
7. |
Building a Cyber Training Center for Teachers in Korea. YK Baek, M Westrom - Journal of Technology and Teacher Education, 2001 - questia.com |
3 |
|
8. |
S Yun, PC Miller, Y Baek, J Jung, M Ko - Educational Technology & ¡, 2008 - ifets.info |
2 |
|
9. |
Design of an Adaptive Mobile Learning Management System H Park, YK Baek, D Gibson - User interface design and evaluation ¡, 2008 - idea-group.com |
2 |
|
10. |
YK Baek - Cyberpsychology & behavior: the impact of the Internet, ¡, 2008 - ncbi.nlm.nih.gov |
2 |
|
11. |
Effects of Two Types of Sudoku Puzzles on Students' Logical Thinking Y Baek, B Kim, S Yun, D Cheong - 2nd European Conference ¡, 2008 - books.google.com |
1 |
|
12. |
Digital simulation in teaching and learning Y Baek - Digital simulations for improving education: Learning ¡, 2009 - idea-group.com |
1 |
|
13. |
Revealing New Hidden Curriculum and Pedagogy of Digital Games Y Baek - Handbook of Research on Effective Electronic Gaming ¡, 2009 - idea-group.com |
1 |
|
14. |
Implications of Educational Digital Game Structure for Use in Formal Education Settings YK Baek, S Choi - TECHNOLOGY AND TEACHER EDUCATION ¡, 2008 - editlib.org |
1 |
|
15. |
The effects of a text, an icon, and a metaphor based interface on learning performance in web-based learning. Baek, Y. K., & Cho, Y. A. Korean Society for Educational Technology, 16(4), 107-136. 2000. |
1 |
|
16. |
Book Digital Simulations for
Improving Education: Learning Through Artificial Teaching cited by 9 |
9 |
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Cited book
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Source (Number of times cited:9) |
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Digital Simulations for
Improving Education: Learning Through Artificial Teaching |
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Paper citing the above paper |
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1. |
Virtual Spaces for Teaching and Learning PR Albion - Digital Simulations for Improving Education:
Learning ¡, 2008 - igi-global.com 1) Albion, P. (2009). Mere mortals creating worlds: low threshold 3D virtual environments for learning. The International Journal of Learning, 16(6), 663-678. 2) Albion, P., & McKeown, L. (2010). The seamless integration of Web3D technologies with university curricula to engage the changing student cohort.
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2. |
Using Digital Games to Develop Ethical Teachers K Schrier, C Kinzer - ¡ to Improve Education, Hershey, PA: Idea
¡, 2009 - igi-global.com 1) Schrier, K., & Diamond, J. Teaching Historical Empathy to Develop Ethical Citizens. 2) Schrier, K., Gibson, D., & Zuo, Y. (2010). Ethics and Game Design: Teaching Values Through Play: Igi Publishing.
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3. |
Changing middle school science through STEAM T
Franklin, D Chelberg, C Liu - Digital simulations for improving ¡, 2009 -
igi-global.com Cited by: Peng, L. (2009). Digital Science Games¡¯ Impact on Sixth and Eighth Graders¡¯ Perceptions of Science. Ohio University.
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4. |
The narrative event diagram: a tool for designing professional simulations H Gould,
M Hughes, P Maharg, E Nicol - Digital Simulations for ¡ - idea-group.com Cited by: Hughes, M., Gould, H., McKellar, P., & Maharg, P. SIMulated Professional Learning Environment (SIMPLE).
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5. |
Designing Game-Based Learning Activities in Virtual Worlds: Experiences from Undergraduate Medicine M
Toro-Troconis, M Partridge - Gaming for Classroom-Based ¡, 2010 -
igi-global.com
Cited by: Toro-Troconis, M., & Mellstr m, U. (2010). Game-based learning in Second Life(R). Do gender and age make a difference? Journal of Gaming & Virtual Worlds, 2(1), 53-76.
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6. |
Exploring guild participation in MMORPGs and civic leadership A
Friedman, R Hartshorne, P ¡ - College and University ¡, 2008 - igi-global.com
Cited by: Maguth, B. (2009). Investigating Student Use of Technology for Informed and Active Democratic Citizenship in a Global and Multicultural Age. The Ohio State University. |
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7. |
Using Case Studies as the Narrative to Game Design and Development L Annetta, J Minogue, S Holmes, MT Cheng, ¡ - Digital
simulations for ¡, 2008 - igi-global.com
cited by: Annetta, L., Folta, E., & Klesath, M. (2010). Serious Games, Simulations, and Case-Based Reasoning. V-Learning, 57-69.
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As of May 10, 2010