EDTECH 597: EDUCATIONAL GAMING & SIMULATIONS
Boise State University
Spring 2007


Lisa Dawley, Ph.D. &
Jared Sheffield, M.S.


Conceptual Framework:  Dept. of Educational Technology
The Department of Educational Technology supports the study and practice of facilitating and improving learning of a diverse population by creating, using, and managing appropriate technological processes and resources.   Believing  technology is a tool that enhances and expands the educational environment, we promote the use of current and emergent technologies for teaching and learning in a dynamic global society.  Educational technologists are leaders and innovators, serving in institutions of higher education, public or private school settings, federal, state or local educational agencies, and in education-related businesses in the private sector.


Course Description
This course uses a hands-on approach to explore the theories of educational gaming, and the practical aspects of evaluating and implementing games, simulations, and virtual environments for teaching and learning.  We will examine how educators can leverage students’ interests in digital culture to extend their learning and keep them engaged. Participants will explore the foundational, social and cultural implications of these new media. Gaming is required.

Course Texts & Materials
Order through BSU bookstore or online vendor, such as Amazon.com.  Ensure quick shipping as you will need texts for Week 2 of class.

Course Goals/Objectives
Participants will:

Assigments & Grades
Grades will be based on total number of points earned on the following:
 

1.   Weekly Class Activities, Assignments & Participation - Your online participation is critical to your own learning.  Each week, you participate in weekly discussions, group work, activities, or mini-assignments.   These activities are designed to enhance your understanding of the weekly topic.  I’ve long outgrown my need as an instructor to count your number of posts :)  I’m interested in the quality of your critical thinking, your reflections, your ability to find connections between materials, between theory and practice, your ability to contribute new understandings to the course, to assist your peers in their own learning and problem solving.  If I feel you aren’t reaching this standard, I will communicate with you.  I will indicate minimum requirements.  You are always welcome to add more.  Grading criteria are provided weekly.

2.   Reflective Action – Reflection on learning is critical to developing long-term and deeply instilled learning.  Reflective Action is a process for reflecting on learning, and considering and applying your learning to your own teaching context.  You have two options for reflection in action during the course:  1) keep a weekly blog for 10 weeks of the course (critieria to be made available in class), or 2) attend live weekly discussion sessions in Second Life.   Of course, you are welcome to do both.  The reflection action assignment will be introduced in Week 2.

3.  Pedagogy/Andragogy Project- By analyzing and applying how games and simulations are used for teaching and learning, you will have the opportunity to create a project to support other educators in the use of games and simulations in the classroom (either live or online).  Criteria for the pedagogy/andragogy project will be made available in class.

4.   Game Design Project – Each student will have the opportunity to design and create a digital educational game or simulation for a specified audience.  Options will be provided for game design, and might include the use of Flash, Second Life, or other game authoring programs.  Short classes and tutorials in Linden script (the scripting language for Second Life) will be made available.

4.   Final ProjectEach student is required to complete a final project demonstrating application and synthesis of the course topics.  Projects may vary according to student interest or need, but must 1) support a real-life need, and 2) incorporate the design, use and/or implementation of educational games or simulations.   Project guidelines are handed out in class.  Rubrics for assessing the project are designed specifically for each project, and are negotiated between the instructor and student.

Assignments
Points

10 Weekly Activities & Participation  (25 points each week)

250

Reflective Action Assignment

150

Pedagogy/Andragogy Project

150

Game Design Project

150

Final Project

300

Grand Total Points

1,000

Grading Scale:  
A = 900-100
0
B = 800-899

C = 700-79
9
D = 600-699

F =  0-599
 


Schedule

0= Foundations  0= Pedagogy/Andragogy Project   0= Game Design Project   0= Final Projects

 Topics

Start Date

Activities

Gibson et al

Clarke

·     Week 1: Introductions to Course & Second Life; Negotiating the Curriculum

Jan 16

Introductions,  overview Blackboard

 

·     Week 2: Educational Games Overview

Jan 23

Begin reflective action projects

Ch 1-2

Ch 1-5

·     Week 3:  Social Analyses of Games

Jan 30

Ch 3-4

·     Week 4:  Cognition & Gaming

Feb 6

Ch 5-6

·     Week 5:  Teachers & Students who Game

Feb 13

Begin pedagogy/andragogy projects

Ch 7-9

·     Week 6:  Uses of Educational Games

Feb 20

Ch 6-15

·     Week 7:  Gaming in Teacher Ed

Feb 27

Ch 10-11

Ch 18

·     Week 8:  Assessment & Data Collection in Games

Mar 6

 Ch 15-18

·     Week 9:  Game Design

March 13

Begin design projects

 Ch 14

Ch 20-27

·     Week 10:  Game Design

March 20

Spring Break - No Class

March 27

·     Week 11: Augmented Reality & Project Planning

April 3

Submit proposals for final projects

Ch 12-13

·     Week 12: Projects

April 10

Begin final projects

·     Week 13: Projects

April 17

·     Week 14: Projects

April 24

·     Week 15:  Final Projects

May 1

Final projects due Thursday, May 3


Course Expectations
Course work in EDTECH 597 is divided into 15 weeks of the semester. The types of assignments and the level of interactivity vary from week-to-week.  This is not a self-paced course, and projects involving collaboration with peers are required.  I will always try my best to give clear directions on what, where, when, and how in the weekly assignment folder.

Communication with the instructor and/or students in the class can be readily accomplished through the email, phone, or in Second Life. I usually return email and phone calls within 24 hours, and I’m happy to schedule a time with you to discuss your questions and work. A Student Lounge Area is provided in the Discussion Board. This provides an opportunity for you to visit with other class members about any topic of interest. I encourage you to use this area to visit with other class members (much as you would in the hallway before an on-campus class).

There is also a FAQ area on the Discussion Board and I will post questions for students that I think may help the whole class. Please don’t hesitate to ask questions – online environments vary greatly, as well as students' experiences with them.
 
Instructions for where and when to submit assignments will be given in each Weekly Agenda in the Assignments folder. All assignments are due on a weekly basis by Midnight MST each Tuesday at the latest unless indicated otherwise.

Academic Honesty
It is expected that students in this class will create original works for each assignment. We will follow the BSU Student Code of Conduct and also observe U.S. copyright laws in this course. In addition to this please adhere to the following guidelines:

In the event of academic dishonesty a complaint is filed with the BSU Student Conduct Office with supporting documentation. This complaint remains on file and actions may be taken against the student (e.g., loss or credit, reduction in grade, etc.).

More information about copyright: Several great links to copyright information are available on the BSU Academic Technologies site at: http://itc.boisestate.edu/resource.htm

Late Work
Please be advised that the following late work policy will be enforced in this class:

It is a good idea to schedule specific times to work on your assignments each week and keep the appointment with yourself. Plan to spend 8 - 12 hours per week on this class. The amount of time actually needed will depend on entry level skills. It is in your best interest to start early on each assignment to give yourself time to fix technical problems or get help before the due date passes.

Advanced Copies of Assignments
Please understand that I am continually adding new materials and multimedia to my course assignments. Although I applaud students who wish to work ahead it is not feasible for me to prepare advanced copies of assignments. Full assignment details will only become available at the beginning of each new assignment week (Tuesdays). An outline of topics and reading assignments is available in the course schedule. The reading assignments are all listed so they may be completed in advance if desired.

© 2007 Lisa Dawley, Ph.D.; academic honesty, late work, and advanced copies of assignments © 2007 Chareen Snelson