Required Textbooks

Order books as soon as possible from the Boise State Bookstore or from any online book seller.

This list is current as of Spring 2009 semester

Undergraduate Courses Graduate Courses

EDTECH 202: Educational Technology-Classroom Applications

EDTECH 501: Introduction to Educational Technology
EDTECH 502: The Internet for Educators
EDTECH 503: Instructional Design
EDTECH 504: Theoretical Foundations of Educational Technology
EDTECH 505: Evaluation for Educational Technologists
EDTECH 506: Instructional Message Design
EDTECH 511:Interactive Courseware Design
EDTECH 512: Online Course Design
EDTECH 513: Multimedia
EDTECH 521: Online Teaching in the K-12 Environment
EDTECH 522: Online Teaching for Adult Learners
EDTECH 523: Advanced Online Teaching
EDTECH 531: Teaching and Learning in Virtual Worlds
EDTECH 532: Educational Games & Simulations
EDTECH 533: YouTube for Educators
EDTECH 541: Integrating Technology into the Classroom Curriculum
EDTECH 542: Technology-Supported Project-Based Learning
EDTECH 551: Technical and Grant Writing for Educational Technologists
EDTECH 552: Introduction to Network Administration
EDTECH 554: Managing Technology Integration in Schools
EDTECH 561: Research in Educational Technology




EDTECH 504
Theoretical Foundations of Educational Technology

Jonassen, D. H., & Land, S. M. (Eds.). (2000). Theoretical Foundations of Learning Environments. Mahwah, N.J.: Lawrence Erlbaum Associates.
ISBN: 0-8058-3216-5

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EDTECH 523
Advanced Online Teaching
(Previously EDTECH 597)

Finkelstein, J. E. (2006). Learning in Real Time: Synchronous Teaching and Learning Online. San Franscisco: Jossey-Bass. ISBN: 978-0-7879-7921-8

Pallof, R. M. & Pratt, K. (2007). Building online learning communities: Effective Strategies for the Virtual Classroom, 2nd Edition. San Francisco: Jossey-Bass. ISBN: 978-0-7879-8825-8


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EDTECH 532
Educational Games & Simulations
(Previously EDTECH 597)

Required:
Aldrich, C.  (2005).  Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences.  Pfeiffer: San Francisco

Gibson, D., Aldrich, C. & Prensky, M.  (2007).  Games and simulations in online learning: Research and development frameworks. Information Science Publishing: Hershey, PA.

Recommended:
R. Rymaszewski, et al. (2007). Second life: The official guide. Wiley Publishing: Indianapolis, IN.

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EDTECH 533
YouTube for Educators
(Previously EDTECH 597)

No books are required.

 





EDTECH 202
Educational Technology: Classroom Applications

Wyzard, C., Schroeder, B., & Haskell, C. (2009) Digital Age Teaching Skills: A Standards Based Approach
ISBN: 978-0-9758723-5-2

 

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