Dr. Carolyn Thorsen; Program Founder. (Boise, Idaho) Dr. Thorsen was recently honored with a medallions recognizing her pioneering vision and innovative practice as the department’s founding chair. The medallion will be presented to graduates at each commencement ceremony.
The department began over 20 years ago and offered graduate instruction to teachers in isolated Idaho communities located well beyond commuting distance to the state’s universities. All courses were online by 1999 and the first distance graduate was a community college instructor in upstate New York. She retired in 2005 after nine years as chair. “I wanted to contribute something to make education better,” Thorsen said. She said the educational technology program was “the right thing to do” for teachers and students everywhere.
“We encourage graduates to wear their medallions when they walk in graduation because the medallions provide special recognition of their achievement,” said Brett Shelton, chair of the Department of Educational Technology.
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Dr. Brett Shelton: Program Chair. (Boise, Idaho) Recently received two platinum MARCOM awards for marketing projects designed to promote the online graduate program to a nationwide audience.
The projects, a series of posters and online videos, were created by Dr. Shelton in collaboration with Sovrn, a Boise Idaho -based creative design and branding firm.
“We are honored to receive the top awards in this year’s competition,” Shelton said. “These projects reflect the same level of excellence, innovation and quality we offer in our courses. We strive for excellence in all that we do and it is great to be acknowledged for that effort.”
The Association of Marketing and Communication Professionals hosts the prestigious MARCOM awards competition each year to honor individuals and organizations who produce exceptionally creative print, visual, audio or web promotional items. This year more than 6,000 entries were submitted from Fortune 500 companies, media conglomerates, advertising agencies, public relations firms, associations, nonprofits and government agencies.
Read full story here. EdTech’s 5 Additional awards here.
Dr. Chareen Snelson (Boise, Idaho) Published an article called Vlogging about School on YouTube: An Exploratory Study in the peer-reviewed academic journal New Media and Society. In this study, Dr. Snelson evaluated 120 YouTube video blogs (vlogs) where people talked about their school-related experiences. Vloggers included teens, nursing students, and teachers. Read full story here.
Assistant professor in the Department of Educational Technology, has reviewed scholarly interest in YouTube online video sharing and online video content for the March edition of the Journal of Online Learning and Teaching (JOLT). The article, “YouTube across the Disciplines: A Review of the Literature,” discusses the trends and potential educational use of YouTube. JOLT is a published by the Multimedia Educational Resource for Learning and Online Teaching. Read full story here.
Dr. Kerry Rice (Boise, Idaho) Professor, has been awarded a Fulbright specialist grant in education at the University of Nicolaus Copernicus, Poland, to help organize and conduct a joint Poland-U.S. summer institute on education and emerging technologies. Read full story here.
A Boise State EdTech initiative to create a state endorsement for K-12 online teachers in 2011 was the first of seven case studies released this month by the International Association for K-12 Online Learning —iNACOL at its annual conference in Orlando, Florida. Read full story here.
Dr. Yu-Chang Hsu (Boise, Idaho) EdTech mobile apps professor Yu-Chang Hsu (Shoe) mentored a group of Bellevue, Washington, middle school students earlier this year whose proposal to build a mobile app for hikers on Washington state’s mountain trails was chosen as one of the eight best concepts in a national competition sponsored by Verizon Wireless. Read full story here. For the second year, EdTech’s assistant professor Yu-Chang Hsu was selected to coach a group of students working to turn their award-winning idea into a working mobile app. Read full story here.
Dr. Patrick Lowenthal (Boise, Idaho) Presented “If You Record It, Will They Watch It? And Will It Matter? Exploring Student Perceptions of Online Video” at the 6th annual Transforming the Teaching and Learning Environment: the PASSHE Virtual Conference. Slides from the talk can be viewed on Lowenthal’s webpage. PatrickLowenthal.com.
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Dr. Chris Haskell (Boise, Idaho) EdTech’s Chris Haskell won the 2013 innovator award from the International Association for K-12 Online Learning for his groundbreaking work in quest-based learning. Haskell has thoroughly tracked student success with QBL and has encouraged replication through a tiered-use learning management system at 3dgamelab.org. Unlike traditional instruction that relies greatly on memorization, quest-based learning (QBL) focuses on an individualized and flexible curricular experience. Read full story here.
Dr. Jackie Gerstein (New Mexico) In a recent interview with the venerable Howard Rheingold, the inventor of the term virtual community, EdTech’s Jackie Gerstein (EDTECH 541 & 543) said educators need to give students tools to connect with information sources and to learn naturally. And then teachers need to get out of the way. “I’m a tour guide of learning possibilities, and then I need to get out of the way,” she says. “A lot of times, educators stay in the way and it turns students off. They literally go, ‘Whatever.’” Read full story here.
Anthony Saba (Seoul, Korea) Is an adjunct instructor as well as a doctoral student in the Educational Technology program at Boise State University. His most recent research interests include rapid e-learning development and the use of simulations and gaming for online learning. He is also interested in the creation and administration of learning environments as well as intercultural issues related to on and offline learning. Read full story here.
Dr. Youngkyun Baek (Boise, Idaho) EdTech’s Young Baek and British colleague Nicola Whitton will publish a new textbook on educational games this month. Cases on Digital Game-Based Learning: Methods, Models, and Strategies is a meta-resource in which 26 case studies analyze from varied perspectives the implementation of digital game applications for learning, including potential challenges and pitfalls. Read full story here.